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It's a stl of the verified machined part mc allows to be saved. This was done on the computer, freehand so to speak. Glad to see you're making progress though. While machining this area can tend to bend somewhat as it gets thinner and thinner. You might consider adding a couple extra tabs in the middle of the neck or towards the thinner part.
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Oh well, I'll have to rely on open source software for the new fangled cutting strategies. Wish I could try the scallop or shallow method but my version won't do that. Flowline is a pretty good choice for these areas. Then you just machine it with whatever method you feel is appropriate.
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Then once the wireframe is all nice you just skin it out and it kinda interpolates the surface automatically. Making stuff tangent is the key to smooth transitions. I usually pick an entity to make the spline tangent to. That way you can make them tangent to an entity or by degree or whatever. When you create a spline select the option for the "ends" to be on. Congrats! One thing I've found to be particularly useful in this particular area is that mastercam allows you to create tangent splines for smooth transitions. That's not a half bad transition you got there. When you get good at this you can make one coons surface that has the neck and both transitions at either end of it. I like choosing the parabolic option for a surface of this nature but it's up to you. It's probably best if these 4 entities are closed but not entirely necessary. Make it tangent to the center line of the surface of the neck and tangent to the surface of the back of the headstock. It's about a quarter of a circle.ģ) A spline that is part of the edge of the top of the headstock.Ĥ) A spline opposite that one. The 4 entities are as follows:ġ) A line which is the thickness of the headstock, where your thumb would be.Ģ) An arc that would be on the neck where the palm of your hand is. I'd try the wireframe method first unless you happen to know a zookeeper. or you can hire a monkey to bang on your keyboard for a few hours until it looks just right.
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That will give you half of the neck transition. All you need is a wireframe consisting of 4 entities.
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This is a question that comes up often on the forums.